---
name: retro-pop-arcade
description: "Create Japanese 16:9 slide images in the original Retro Pop Arcade style for gamified learning, beginner challenges, creator courses, workflow missions, and energetic business education. Use when Codex should turn numbered Japanese content into complete one-piece PNG slides matching the bundled black-neon arcade HUD, cyan/pink/yellow pixel, level-gate, mission-panel, recurring player sample family."
---

# Retro Pop Arcade

Use this skill to create complete 16:9 Japanese slide images in the **Retro Pop Arcade** style. Turn numbered content into a readable game-like progression of obstacles, missions, upgrades, checkpoints, and clear actions.

Generate each slide as a **single finished PNG image** with `image_gen`: background, Japanese text, diagrams, objects, people/icons, effects, and layout together. Do not rebuild the design with PPTX shapes, HTML/CSS, SVG, or local text overlays.

If this skill is provided as a ZIP attachment, first extract/read the ZIP contents and follow this `SKILL.md` plus the required references. Do not infer the style from the ZIP file name alone.

## Required Reading

Before generating slides, read:

1. `references/input-workflow.md`
2. `references/visual-system.md`
3. `references/slide-recipes.md`
4. `references/quality-bar.md`

Use `assets/reference-slides/style-reference.png`, `samples/contact_sheet.png`, and `samples/slide_01.png` through `samples/slide_10.png` as visual benchmarks. The output must look like the same family as the bundled samples, not merely share one color.
Treat all ten samples as authoritative finished examples. Preserve the whole family's pure-black field, neon cyan/hot-pink/lemon-yellow/purple glow, pixel corners, chunky bitmap Japanese headlines, scanlines, checker pixels, HUD frames, grid floor, mission gates, stars, trophies, lightning, and recurring teal-hoodie player. Do not infer the style from the cover alone.

## Non-Negotiable Workflow

1. Parse the user's numbered slide text into an ordered slide plan.
2. Preserve the user's meaning. Compress long paragraphs into readable slide copy: one headline, one subline, 3 labels, and one bottom takeaway.
3. Choose one slide role from `references/slide-recipes.md` for each slide.
4. Generate exactly one complete 16:9 Japanese slide image at a time with `image_gen`.
5. Save outputs as `slide_01.png`, `slide_02.png`, etc. in a clear output folder.
6. Compare every output with the bundled samples and `references/quality-bar.md`.
7. Regenerate any slide with unreadable Japanese, fake URLs, fake QR codes, fake logos, invented dates/prices, weak hierarchy, or generic PowerPoint styling.
8. If the user asks for PPTX/PDF, generate PNG slide images first, then place each PNG as a full-slide image.

## Design DNA

Use pure black as the dominant field; neon cyan for active analysis; hot pink for decisions and edits; lemon yellow for objectives and rewards; purple for depth; and small green checks. Use crisp pixelated edges, scanlines, checker pixels, glowing HUD frames, grid floors, side-scrolling platforms, gates, energy orbs, inventory icons, arrows, hearts, stars, flags, trophies, progress bars, and one recurring youthful Japanese player in a teal hoodie.

Keep the arcade metaphor functional: blockers become hazards, processes become level gates, loops become power-up cycles, checklists become mission status panels, roads become world maps, matrices become selection screens, daily cases become side-scrolling stages, and recap actions become final upgrades. Avoid turning the style into a dark dashboard with decorative pixels.

## Prompt Contract

Use this prompt contract for every image:

```text
Create exactly one complete 16:9 Japanese slide image.
Style: Retro Pop Arcade.
Design DNA: pure-black arcade field; neon cyan/hot-pink/yellow/purple; crisp pixel edges; scanlines; checker pixels; glowing HUD frames; grid floor; gates, platforms, stars, flags and trophies; recurring teal-hoodie player; giant bitmap Japanese type; black neon takeaway HUD with colored emphasis.
Required Japanese text:
- Headline: [one short headline]
- Subline: [one short subline]
- Labels: [exactly 3 short labels]
- Bottom takeaway: [one concise sentence]
Slide role: [cover / problem / before-after / three-step / loop / checklist / roadmap / matrix / case / recap]
Composition: follow the matching arcade recipe in references/slide-recipes.md and visually match samples/contact_sheet.png. Use one dominant hazard level, co-op transformation, level-gate sequence, power-up loop, mission panel, world map, selection screen, day-stage strip, or final upgrade instead of a generic card grid.
Generate background, text, objects, diagrams, effects, and layout together as one finished image.
Avoid extra microcopy, fake score values, pseudo-English UI labels, fake logos, QR codes, URLs, dates, prices, watermarks, real game UI, copied characters, equal rounded-card grids, flat gradients, and generic PowerPoint/Canva/Gamma output.
```

## Output Defaults

- Default output: PNG slide images.
- Default aspect ratio: 16:9.
- Default naming: `slide_01.png`, `slide_02.png`, `slide_03.png`, and so on.
- If slide text is too long, split or summarize. Never shrink long paragraphs into tiny unreadable text.
