# Visual System

Style name: Retro Pop Arcade

## Core DNA

- Pure-black arcade field with neon cyan, hot pink, lemon yellow, purple, and small green checks.
- Crisp pixelated edges, chunky bitmap Japanese type, scanlines, checker pixels, and glowing HUD frames.
- Grid floors, side-scrolling platforms, level gates, mission panels, selection maps, progress bars, stars, flags, trophies, hearts, lightning, and energy orbs.
- One recurring youthful Japanese player in a teal hoodie, rendered as polished pixel art.
- Black neon takeaway HUD with one meaningful phrase split across cyan, pink, and yellow.

## Intended Use

ゲーム型学習、チャレンジ企画、初心者講座向け。アーケードUI、ピクセル感、レベル表示で楽しく学べる雰囲気を作る。

## Tone

Make each lesson feel like a premium arcade learning mission: energetic, rewarding, and beginner-friendly. The game structure must explain the lesson, not merely surround a dark dashboard with pixel decoration.

## Required Page Architecture

Every output should have:

- One dominant headline.
- One short subline.
- One central arcade metaphor, scene, or diagram.
- Exactly 3 visible label elements unless the user explicitly asks otherwise.
- One black neon takeaway HUD with meaningful colored emphasis.

## Composition Grammar

- Problem: continuous hazard level with three obstacles.
- Before-after: solo manual zone to cyan AI co-op zone to yellow/pink check goal.
- Process: three side-scrolling level gates with numbered badges.
- Loop: thick neon pixel arrows circling a star power core.
- Checklist: one oversized mission-status panel with three glowing rows.
- Roadmap: rising world map with platform checkpoints.
- Matrix: perspective arcade selection screen with star target in the winning quadrant.
- Daily case: three time-of-day stages linked by clocks and a neon timeline.
- Recap: three upgrade seals converging on a start star and trophy.

## Style Preservation

Match `assets/reference-slides/style-reference.png` and `samples/contact_sheet.png`.
Preserve the palette, density, line quality, object treatment, typography weight, and visual hierarchy implied by those samples.
Do not copy only the cover slide. Slides 02-10 are also authoritative finished examples of this style's layout system.
If the output looks like a neutral white business template with only the colors changed, it fails.

## Avoid

- Generic PowerPoint templates.
- Plain white cards with small icons only.
- Fake URLs, fake QR codes, fake logos, fake dates, fake prices, fake social media UI.
- Tiny unreadable Japanese text.
- Extra decorative microcopy unrelated to the user's content.
- Copying a real brand, creator, app, or character.
- Fake scoreboards, player names, dates, version numbers, or English menu labels.
- Generic dark SaaS dashboards with small pixel icons.
